Major Polish Pass
The Tower's Abyss » Devlog






A MAJOR overhaul to the game has been done!
There's a lot of tweaks and changes, but the main changes are as follows:
Level generation
- Levels now spawn with a weighted tile system. Certain tiles will spawn more or less often depending on their weight.
- Added Black Hole tile
- Added random teleporter tile
- Bounce pads have been given a facelift- they now look much cooler!
- They also have bigger collision, making them easier to hit.
UI
General UI has been given a new font, as well as some adjustments to make it cleaner and more clearly sectioned
The HUD has been completely overhauled!
- Visual improvements have been done, giving the HUD a much more cohesive feel
- Crosshair has been changed and enlarged
- Left/Right ability cooldowns look nicer
- UI now shows both cooldown and readiness of dash
- Available walljumps are displayed next to dash
- HP bar replaced with radial display
- Lives has been changed to Shields, which are gained at end of level
- Target Time now scales based on distance to goal
- Level Seed is now display because its cool
- HUD now includes screen effects for more feedback, like shield gained, damaged, or broken.
- HUD now displays whenever points are gained
Audio
- Music has been reworked to evolve based on speed, instead of randomly changing each level
- UI buttons now make sound when clicked
- All abilities have their own sound effects
- Player movement has unique sound effects
- Jump, land, slide, dash, etc.
- Various hazards now make sound
- Black hole, sphere launchers + their spheres, lower killgrid
- Various player interactions now make sound
- Shield lost/damaged/gained, air whooshing, killgrid hit
- Some helpful tiles make sound
- Teleporter idle/entered
- Point orb idle/collected
- Bound pad used
Performance
- Level generation is much faster due to more intelligent goal placing
- Anti-Aliasing method changed to FXAA (from TSR)
- Cube walls should be less intensive
Other
- Engine version upgraded to Unreal 5.5
- Save files are now stored in AppData as a side effect
- Discord Presence has been removed (engine version not supported by plugin)
- Main Menu and Game Over screens now have fancy moving walls
- Main menu also has neat transition animation on start
- Various minor player movement tweaks I cant remember specifics of
- A ton of re-working and tweaking existing systems
Files
The Tower's Abyss.zip 375 MB
83 days ago
Get The Tower's Abyss
The Tower's Abyss
You stumbled through a rift into the abyss of an unknown, inescapable tower.
Status | Released |
Author | The_Impiersonator |
Genre | Platformer |
Tags | 3D, Abstract, Parkour, Speedrun, Unreal Engine |
More posts
- Added Discord Rich PresenceApr 26, 2024
- Quick updateApr 24, 2024
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